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We're Hiring, and are currently looking for Candidates with high aptitude and skill with a passion for Innovation
The below positions are open, based on your skillsets.
Lead Programmer
- Above 5 Years of Experience in the Games or Interactive Programming industry
- Expert in 3D Mathematics
- In-depth knowledge of Advanced C++ programming and UML Modelling
- Expertise in the following fields - AI, 3D Rendering, 3D Animation, Realtime Physics, Networks, Audio programming
- Experience in well-known 3D Game engines
- Experience in DirectX / XNA SDK
- Leadership qualities expected.
- AAA title experience preferred.
- Good communication and Documentation skills
Engine Programmer
- Experience in DirectX / XNA SDK
- Experience in well knows 3D Engines
- Experience in the following topics - low-level programming, optimization, graphics, rendering
- Solid understanding of C/C++, Assembly, mathematical concepts, graphics, collision detection, physics, object oriented programming, and database management.
- Preferred to be experienced and have worked in different roles on teams with published titles/products.
Tools Programmer
- Strong understanding of Game Engines
- Good knowledge of Windows Programming (Microsoft Foundation Classes (MFC) or Win32s), Flash knowledge preferred
- Good communication, and knowledge of UI design.
- Good documentation skills
Network Programmer
- Experience in setting up a client and server architecture
- Develop network code using TCP/IP or UDP,
- Experience in Concurrency, Multi-threaded code, synchronization, DirectPlay ,Winsock and other network related code
Artificial Intelligence Programmer
- Experience in Advanced C++ programming
- Experience in technologies such as Deterministic Automata, Finite State Machines, Neural Networks, Genetic Algorithms, Fuzzy State Logic, and A-Life.
- Experience in Real-time scripting languages like Lua / Ruby etc.
Special Effects / User Interface Programmer
- Experience in Photoshop and Flash Actionscript
- Experience in C++/Win32/GDI
Junior/Entry-Level/Intern Programmer
- Experience in Visual C++.NET / C#
- Experience in XNA Game Studio preferred
Art Director
- 4+ years of experience in development of AAA quality products
- Finearts skills a must
- Experience in Industry standard tools for Art Development
Lead Artist
- 2+ years of experience in the art industry
- Hands on experience on Multiple AAA products
- Experience in Handdrawn / Fineart skills
- Experience in 3DS Max / Photoshop
- Experience in Low Poly / Normal Maps / Shader definitions
- Experience in working on Industry standard Pipelines
Junior Artist
- Concepts of 3D Art
- Trained in 3DS Max and Photoshop
Email your CVs to
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29th February 2008
Raptor has upgraded itself to deal with more business opportunities. Continuing our success in handling Simulation/Serious Games projects - we decided to utilize our experience in it as a full time business vertical. Raptor now offers services in various other fields by means of Serious games. The website has also been updated to reflect our new focus.
10th December 2007
Raptor has completed it's 6th year in operations, we would like to thank all our clients and community for giving us the strength and support for making this happen. |
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